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Thank you for playing and the detailed feedback.

I think you're right that in the current state that the shop is pretty much bait hahaha. I think the game kinda suffer because I drew too much inspiration from real life coffees lol. The shop features real coffee varieties and their prices and attributes have inspirations from their real counterparts (Geisha coffees are famously insanely expensive for example). During idea conception I thought of this game as more akin to a roguelike deckbuilder game. In that sense, the "cards" should ideally feature archetypes and clear roles so that players can clearly strategize around it, rather than just randomize everything and hope it sticks. Same goes for the "enemies", who should have strengths and weaknesses players can play into. Right now they're just a bunch of randomized Karen customers🤣

I appreciate that you think the art is good. I mainly don't make arts when I make games, but for this jam I have a goal of doing myself so I'm glad it works. But you're right about more varieties and visual distinctions. Would have been a lot cooler for sure.

Either way thanks again for playing!