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(+1)

Wow, this game is hard. Not sure if it's still unbalanced, I am not lucky enough, or both. I just failed to get $3000 on the last day and lost my little cafe. I think for me the main issue is that coffee beans are just too expensive to experiment with, and with the fact that cross-breeding beans doesn't feel too worth it (besides free beans) because of how random the customers are, makes the game really RNG dependent. The concept is really good, though, and with a bit of polish and expansion, this can become something really good.

Other things I like:

  • Art is nice, I love the colour tone a lot
  • Music is catchy
  • I really enjoy the radar display of the beans, which removes a lot of guesswork and reading
  • Itch page looks great

Suggestions:

  • The game definitely needs some more balancing
  • The beans definitely need some graphics to support them. They all look and feel the same, even with the radar
  • Not getting good brews is almost a death sentence. It would be nice to have some leeway

Thank you for playing and the detailed feedback.

I think you're right that in the current state that the shop is pretty much bait hahaha. I think the game kinda suffer because I drew too much inspiration from real life coffees lol. The shop features real coffee varieties and their prices and attributes have inspirations from their real counterparts (Geisha coffees are famously insanely expensive for example). During idea conception I thought of this game as more akin to a roguelike deckbuilder game. In that sense, the "cards" should ideally feature archetypes and clear roles so that players can clearly strategize around it, rather than just randomize everything and hope it sticks. Same goes for the "enemies", who should have strengths and weaknesses players can play into. Right now they're just a bunch of randomized Karen customers🤣

I appreciate that you think the art is good. I mainly don't make arts when I make games, but for this jam I have a goal of doing myself so I'm glad it works. But you're right about more varieties and visual distinctions. Would have been a lot cooler for sure.

Either way thanks again for playing!