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(+2)

This is my review of Dungeon Walker

Overall

A very solid and almost complete entry with a lot of very good aspects but sadly, IMHO, very classic reinterpretation of the OG.

Graphics

UI is basic but effective with nice contrasted color and a nice font. Very nice 3d authoring for ghosts, coins and dungeon walls. Maze would have gained a lot if corridors were as narrow as the player body width, it would have added a lot to the jumpscare feeling.

Sound

No music in title. Gloomy and very good music in-game. Sound effects are very immersive.

Gameplay

No menu, no pause, no settings. Ghost ai doesn’t look right, they ignore you and suddenly you’re dead. Starting the game facing a wall is not a very good way to present the game to the player. Maybe start in a different and safe room and then enter the proper level. No tutorial, no onboarding. Doesn’t play very well in the browser because the mouse is not captured and it prevents proper turning of the camera.

(+1)

Thank you for your detailed write up! I'm sorry to hear you had some issues with it. My design goal going into the process was to recreate the original Pac-Man as accurately as possible with a first person dungeon crawler aesthetic, so I'm glad to hear you think it's a very classic interpretation. As for mouse capture, the game does capture your cursor during gameplay, perhaps you accidentally alt+tabbed out of the game window and it became uncaptured.

(+2)

Hey! About the mouse capture, yes, that’s the common problem of 3d games. Always expect the player to be dumber than yourself as the game maker. Expect they try something you never expected… like alt+tabbing out of the game to take notes for a review ;)