Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback!

Embrace of the One Voice is meant to be minimalist. With Ingregnation I was insecure in my writing and I liked making content more than writing the scenes for it, which made me anxious because the still-to-do scenes were piling up. So for Comet and Embrace I discarded the descriptions entirely.

I still tried to give the characters some personality trough their name and starting Cultivation. Lady Jade starts with high Cultivation, she's a mature woman who has been Cultivating for a long time. Miss Saffron on the other hand has considerable Talent but is still progressing, she is not past her peak like Lady Jade. I guess it's more obvious when you know Cultivation naturally goes up to the square of Talent.

About the fail state, I would like to know how impactful it is. I have a biased view of it because I know how to progress efficiently. I drop no lower than 40 years of Life Expectancy before I'm able to impregnate the lower characters often enough to raise it back up. Do you actually reach that point? When you do, what's your Cultivation level and who is the last character you unlocked? Do you use the quickload buttons to undo/retry segments?

It's less about the fail state actually happening, and moreso just the fact that it exists that makes me anxious. It's a constant pressure to do everything perfectly, and I can't just let it go when I don't feel like it's worth the effort, like I can in some spots of Incregnation. In Incregnation, I'm secure in the thought that every runthrough makes progress, and if I'm not perfectly efficient, it's fine since I'm not losing out on anything because of it. In this game, there's always a ticking clock hanging over me, and it feels like every move I make has to be perfect to make the best use of the limited resources I have. And if I mess up, I potentially lose a lot of progress to for literally no benefit, depending on how far back I have to go. Admittedly, I didn't ever go long enough to reach that possibility, but it's still there, stressing me out, which made me not want to play more. It doesn't help either that the Qi regeneration system is so wishy-washy on what's the perfect time to stop regenning and get to the sex, since the more Qi you have before sex, the more you can get out of it. But, the sex also has hard barriers in the form of the orgasm thresholds. And the more you let your Qi build up, the slower it regenerates, so there has to be some perfect midpoint but it's impossible to look at it and be able to tell.

To be honest, I think some portion of this from "about half" to "all of it" is just a me thing, and my perfectionism being the way it is. Games like this and Comet seem like I'd like them, but the satisfaction of progress in the game doesn't balance out the stress of the timer ticking down, making me question each of my decisions on whether they were the "right" way of doing things or not. 

For the record, I played Comet more than this game because it was more interesting. The discounts and unlocking of new, unique actions felt more intriguing than increasing the Talent stat and unlocking new but mechanically identical girls in this game. That's why I put emphasis on the personality thing. If the girls had personalities, or even a body type to fantasize about, it'd give the player more incentive to try and unlock them. A curiosity to see and learn more. And obviously, mechanical differences would also help with that.

In summary, the combination of lack of anything interesting to unlock motivating me to continue, plus the hovering threat of losing with no benefits, made me not want to keep playing One Truth. 

As a normal game, it's passable, but as a nsfw game, it feels like it misses the mark, since there's barely anything actually arousing about the game itself. Just numbers with labels that suggest lewdness.

When I first started playing, I assumed there'd be a "continue on as your decendant" mechanic like in Incregnation, especially with all the talk of "your bloodline" in the description. I don't think adding that as a mechanic would make the game feel too much like Incregnation, but it definitely could. But if you did add it, it would fix a lot of my issues with the game (not all of them, there would still be a lack of forward-guiding curiosity/motivation). But again, I think they might just be my issues, and this style of game just isn't really my thing.

Sorry all that was a bit of a massive ramble, I tried to keep it organized near the beginning, but it devolved a bit in terms of structure near the end. Just wanted to get all my thoughts onto "paper", as it were. Hope that helps!