Hi! Thanks for the feedback and sorry for the confusion!
Just to clarify how the pack is structured: the spritesheets are transparent-background PNG files where each element is separated by category (floor tiles, edge tiles, corner connections, etc.) — they're not pre-sliced into a fixed grid, which is why the image dimensions aren't a multiple of 32.
To use them in Godot at 32x32, here's the quickest way:
1. Open the spritesheet in a free tool like **Aseprite**, **GIMP**, or **Photoshop**
2. Resize the whole image proportionally so each individual tile becomes 32x32 (e.g. if tiles are 64x64, scale the image down to 50%)
3. Import the resized image into Godot and set your TileSet tile size to 32x32 — it should slice perfectly!
I'll work on adding a guide document to the page to make this clearer for everyone. Thanks again for pointing it out!