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(2 edits)

Hi, Can you share some guide documents for users ? 

I tried to use this asset (e.g., "2. Rusted metal floor tiles.png") but it seems not to be aligned and not suitable for 32x32 tiles. So I can't use this asset now. I'm using godot. 

Can you check if Sprite sheets are packed propery please?

For instance, "2. Rusted metal floor tiles.png" 's size is "1672x941" but it is not the multiple of 32.

Thanks.

Hi! Thanks for the feedback and sorry for the confusion!

Just to clarify how the pack is structured: the spritesheets are transparent-background PNG files where each element is separated by category (floor tiles, edge tiles, corner connections, etc.) — they're not pre-sliced into a fixed grid, which is why the image dimensions aren't a multiple of 32.

To use them in Godot at 32x32, here's the quickest way:

1. Open the spritesheet in a free tool like **Aseprite**, **GIMP**, or **Photoshop**

2. Resize the whole image proportionally so each individual tile becomes 32x32 (e.g. if tiles are 64x64, scale the image down to 50%)

3. Import the resized image into Godot and set your TileSet tile size to 32x32 — it should slice perfectly!

I'll work on adding a guide document to the page to make this clearer for everyone. Thanks again for pointing it out!