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(+1)

Pretty hard but good game. I wasn't able to hit the 3k$.

The art is just awesome. Good palette choice and detailed pixel-art. However, it would be nice to have some visual distinction between beans.

Good audio too !

For the gameplay part, it made me happy when the customer said : "WOW! Best coffee ever." :) . However, I didn't really understood why was I getting a lot but like A LOT of mixed varieties. Buying new beans felt too punishing.  Like you said, the game is probably still a lot RNG based, because even after doing the maximum mix, I still wasn't able to satisfy them all.

But you did good work on the demand/offer comparison system, it feels really good.

Except for some balancing issues, that's a really good entry.

Thank you for playing! I'm gonna repeat myself about the art from other comments which is thank you very much for the praises to it, means a lot to me when I don't make art often and yes, if I was a better artist variations of beans and trees would have been on the table🤣

To expand a bit on a reply I made to another comment, I wanted to implement the game the way it did was because irl coffee is such a commoditized foodstuff that everyone has an opinion on coffee, so end goal of the game would have been to become a cafe where you have everything that can satisfy everyone. In many games the goal is to get things with higher number so I wanted to try making something where you also want lower number things. This was also coupled with the mechanics of plants can have random mutations in their stats when combined, but I think I communicate those ideas somewhat poorly so the game doesn't feel good as a strategy or puzzle game, but more of a slot machine haha.

Either way I'm glad you enjoyed playing it!