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(+1)

Hello, thank you a lot for leaving your review for my game!

I'm always happy to hear feedback from people.

Cutting vn short was indeed a tough decision, but the one I had to make to fit into the jam's deadline.

ART: 

I'm going to redraw all my sprites into more polished versions and give each character at least 2-3 poses to make them impactful. 

Writing:

My plan is mostly to polish it as much as I can. I'll use reverse translation, grammar checkers, context reverso, etc., to find spots that may leave some readers confused, 

The story:

The story is supposed to go from lighthearted to a darker tone with time.

One of my ideas is also to rewrite several dialogues and add 2-3 scenes in the prologue to define my characters better.

Their friendship dynamic is indeed leaning too much into humor right now.

Shared sense of humor is one of the most common ways for people to connect. At the moment, I thought that it would help readers to believe in their friendship. It wasn't a bad idea at its core, but I leaned too much into it, and now the story lacks elements that would show their differences.

Thank you again for your critique. I'll try my best to learn from it and become better as an author.

Take care!

Always love getting detailed responses from devs on comments, so thanks!

I do want to touch on one thing you mentioned in your response though - I don't think showing friendship through humor is a bad idea, and I don't think the humor was ineffective in that capacity either (mileage and personal taste can vary judging by another comment disagreeing with this assessment). However, the more important thing I was trying to get at was developing your characters as individuals as well as part of the collective. I think you got that, but I just didn't want the takeaway to be like, no more banter ever or something.

The rest seems like a good plan of attack going forward though and I hope that all works out for you :)