Hey there!
Congratulations on your submission!
I'm glad that you joined us this MayWolf.
Here is my basic impression of the game, sorted by Jam's criteria.
Implementation of the theme:
There are different ways to interpret "folklore" as a theme. The story is fairly short, and it's quite hard to make a lot out of its lore.
However, the general presence of the magic in this world and the mysterious prophecy are something that, in my view, is enough to fit your game into the jam's theme.
Currently, your lore is neither well-developed nor based on anything that can be considered part of real folklore.
For the future, I would advise using real-world prototypes as inspiration. This way, you can easily connect with a reader and create interesting folklore.
Even if you won't find these suitable, you can always use them as a general inspiration.
After all, art is all about mixing known concepts to create something new.
3 out of 5 stars
Story and creativity:
The story seems to be very generic. It's hard to find something untypical for the isekai subgenre. I believe the beginning is the most crucial part of a story. There is only so much time to grab a reader's attention before they get bored. So it's important to introduce the concept that will flesh out your story from others.
It may be a conflict, characters, or setting details. etc.
Always think about what makes your concept unique and memorable.
The story also suffers from info dumping, zero actions have happened so far, and it breaks the most crucial principle of storytelling.
Show, don't tell
Instead of letting us know about the prophecy, magic, and curses via dialogue, a better solution would be to introduce them as the story goes its way.
For example, instead of:
Mc wakes up along the wolf - Mc asks the questions - wolf tells him about the world.
It could be:
Mc wakes up alone - meets the danger in the face of a werewolf - Black wolf saves him with magic.
By using that scheme, you already introduce your two important world concepts in action. You don't have to explain everything right away.
The idea is to intrigue the reader. You have all the time in the world to come up with natural ways to develop them after.
Lack of mystery is also an issue. You had a perfect opportunity to create it with an opening scene.
Instead of MC right away realizing that he has died, and eye of curse offering him a deal, a better idea would be to turn it into an opportunity for the first conflict.
Make the protagonist question what has happened.
Don't explain the conditions of the deal. Leave it a mystery for now, and preferably come up with something more than its desire to watch Kliwon's journey.
2 out of 5 for the story and 1 out of 5 for the creativity, respectively.
Presentation:
It's the strongest part of your entry.
I appreciate using your own assets. They may not look professional, but it's a matter of time at this point.
The music is pleasant, feels natural, and complements scenes.
It would be nice for you to learn how to work with transformations instead of using dissolve for everything.
Custom UI would be nice as well. You can find a lot of free assets for Ren'Py on itch.io and edit them to match your atmosphere better.
3 out of 5 stars.
I hope you'll be able to continue this project, and turn it into something great. Good luck!

