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Overall, this is definitely good and runnable.

I would number/letter the room descriptions instead of (only) relying on the key. As it is, I need to look at both the key and the description to figure out what a given room on the the map is. You probably have enough space to just label the rooms as well, to be honest, given the overall font-size used, and it would be what I would do if I was printing this out.

The font seems overly thin in places and difficult to read, but that might just be on screen. I think that it would be fine if it was printed out, but well, there is a ton of black, so that is not going to happen.

The cargo cut-out has a corpse, but the other corpses are only in the keys: consistency (or having the symbol in both) would be helpful, I think.

It is not quite clear what the HEAD is actually doing in terms of why it is killing everyone, especially if it can assimilate heads and similar. The note on the console is explanatory, but there is no indication of where this should be found or who wrote it - I assume that this is meant to be whomever is found in the Power Room.

Some nice environmental world-building in general though: it is pretty easy to follow the flow and how one might run this.

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I'll work on cleaning up the key, I can see how it could cause some extra searching for information. The cargo cutout is more just to show the layout of how walkways and containers are positioned in the room but I can absolutely see the mistake in using the same symbol as corpses, good shout on that and it will be remedied. 

Thank you for giving it a look and some feedback, its really appreciated. I've also added some more printer friendly versions.

(+1)

Those minor changes definitely help make the usability better. Nice work!