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(+1)

I feel like when an enemy dies should not be an option for the starting trigger and the non-damaging options other than gain XP should not be options for the starting action simply because picking either one of those means you're stuck at level 1 for the whole game. (Unless there's a hidden third way of getting XP?)

Oh, you're right. (⊙ˍ⊙)
It was all intentional because it was actually possible to level up a few levels, at least. So "when an enemy dies" for example, also gets triggered when you run into enemies. But progressing with that has, since the last update, accidentally become dependent on whether you get the two-variable value.

And actually, you were only supposed to get gain XP as a non damage option... hmm, I'll take a look.

Thanks for letting me know. (•ω•`)