When restarting the game, I had to refresh the page to see the time sentry's information.
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Recent community posts


While no picture for it, I noticed that Ethyl's cards are more specific as to how stonefist spirit scales or that vine lash states you have to target an enemy whereas the others' cards don't.
Lastly, I don't think the flee button works.
It's a nice game though.
I think the concept works (although I'm not sure how later round scaling goes.) [Theoretically, anything can be Balatro'd, the skill is in making it fun.]
Also, the wolf just feels like a guaranteed loss if you have no mult relics past the first round.
Anyways, there were some bugs.
The only major one is that red dice that wouldn't score normally but score because of Hungry Pachyderm work against the wolf. (For example, if you get three of a kind with 2 white 3s and a red 3, the red one won't work, but if you also had a red 4, the 4 would score for some reason.) [In this case, I used Red Disk to make all the dice red.]

Butterfingers limited the points per category to half the goal + 1.

Lastly (no screenshot because that'd be too difficult, and it's just visual.) Five Alive visually triggers both times a 5 activates instead of just the one time it triggers the five.



IDK if glitches are supposed to apply to wonders so I put that in just in case. No buildings are visibly affected by glitches and it seems that only the first turn of glitches actually works. All 4 of these are on the same turn, and I had only unlocked 8 T2 buildings.
Also I think the shield generator's description is just the template.

I am able to research the first extra building slot again. In the order of research I got, Space Mines, Tactical Systems, First Extra Building Slot, Launch Facility, Sensor Improvements then General Improvements. As proof I already researched the first extra building slot, I have 5 buildings on the capital.




















Two ammunition factories via research?