Cool submission! A pretty competent little RTS for the weekend, and it had some strategy to it. I liked the little worldbuilding segment, story is always fun for small games like this :)
Bones being tied to troop death made them a little too scarce I think, and led to a lot of snowballing. I'm not super familiar with the RTS genre, but I was able to strategize around that and found the best plan was to patiently wait and then deploy a whole fleet of troops at once. Maybe some way to farm bones reliably outside of 1-on-1 combat with the enemy? I think thats what the respawning 'wild' enemies may be for!
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Thank you!
The bones Loop was a hard one too keep in a state of intended play and not be frustratingly few and far between. settled on a passive accrual of them for each T2 or T3 territory the player has which helped alot but not in the early game. That was the scattering of skeletons on the ground though admittedly less than my artist said we needed '>.<