Every time I get past the opener for the game and can move the cleaver around... nothing can be done from that point, may be just my experience. Was interested in seeing where it went though!
moving with WASD felt redundant since clicking the patient in the bed just teleported me to their side but I liked the game of "whack a mole" that emerged in trying to keep em all topped off!
I had fun jumping around in your platformer here. Very cozy chill vibes :) only suggestion would be to look into adding (or if already present broadening) a window of "coyote time" to the jumps from the platform, can really help the feel of jumping from those floating surfaces
I had SO MUCH FUN with this. You have a great solid and -complete- game loop that is only made more addictive by the power chords being played as I laser enemies down. I would love to see this expanded on outside the confines of the jam, has some solid promise to it!
"Can I walk on the walls?" Yes. Yes I can. EMERGENT GAMEPLAY UNLOCKED!! I really enjoyed myself with your game here and loved its atmosphere. Fantastic work!
don't know what I expected but it absolutely wasnt a parkour platforming game with a grappling hook thats for sure! I feel completely cracked out playing this, like stepping into quake 3 arena for the first time. Good work!
this has alot of style to it and a great skill curve to it. It feels rewarding to start getting those dashes in perfectly as you get comfortable with the controls. fantastic work!
a great concept I would love to see go somewhere! Had me immediately putting on my big brain hat and trying to strategize with these shapes :) well done!