So I did a spellcraft, made NHCD + Thrn Maximum damage.
It multiplies my max damage just fine, but doesn't seem to damage the enemy whenever my character is hit.
Yeah a whole lot happened in my life and played some other games and what not.
Pretty cool updates so far, looks a lot more polished.
I am curious how you calculate that dodge change. I had around 74% dodge chance on an enemy, and that enemy hit (And killed, not sure if that affects things) me 35 times in a row before missing. If I multiply 0.25 to itself 35 times, that would give me a 1 in 8.470329473×10⁻²² chance of that happening.
I'm starting to think the hit mechanics in practice do not align with the stat counter.
Edit: I just added fresh new gear, got a 95% dodge chance, and I am still getting hit like 10-20 times in a row. Not sure if it's a problem with gear or respawning or what. The enemy has the Bloodloss Maximum damage perk thingy.
https://idle-and-unmotivated.fandom.com/wiki/Stats
Dodge Chance = (1 − ((100 + Enemy Control) / (100 + Speed))) × 100
i have a wiki now. If the enemy still hits you much more than you would expect on 95% dodge chance then it certainly is bugging.