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(1 edit)

Yeah a whole lot happened in my life and played some other games and what not.

Pretty cool updates so far, looks a lot more polished.

I am curious how you calculate that dodge change. I had around 74% dodge chance on an enemy, and that enemy hit (And killed, not sure if that affects things) me 35 times in a row before missing. If I multiply 0.25 to itself 35 times, that would give me a 1 in 8.470329473×10⁻²² chance of that happening.

I'm starting to think the hit mechanics in practice do not align with the stat counter. 

Edit: I just added fresh new gear, got a 95% dodge chance, and I am still getting hit like 10-20 times in a row. Not sure if it's a problem with gear or respawning or what. The enemy has the Bloodloss Maximum damage perk thingy.

(+1)

https://idle-and-unmotivated.fandom.com/wiki/Stats

Dodge Chance = (1 − ((100 + Enemy Control) / (100 + Speed))) × 100

i have a wiki now. If the enemy still hits you much more than you would expect on 95% dodge chance then it certainly is bugging.

Either that or I am insanely unlucky.