Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I agree with the others that this is very difficult in its current form. I personally thought the firehead enemies were very fast, and I thought it was tough that the flying enemies shot directly downward and most of my units shot directly upward, making it quite tricky to effectively keep them out of harm's way. So more unique firing patterns on the squad could help with that, the bow is a nice start. I also wanted to suggest formations rather than individual positions. You could let the player customize a number of these that could be changed on the fly, and they set up their units to their liking before the fight. Combined with some upgrades, that's a nice strategy layer. All that being said, I like seeing like ideas like this because they're obviously trying to break new ground. What would a multi-unit bullet hell / heaven look like? You made me wonder. Thanks for that.

(+1)

Thanks for the suggestions and feedback! I like the idea of formations a lot, that would definitely be something that could give the player a nice level of control on the fly. I feel like there's a lot of ways it could go, and I'm looking forward to trying out a lot of different elements with this one in the future.