The text is flavorful and evocative. Creating a team tracking/reporting system is awesome. This is a very cool project, I look forward to seeing where it goes.
I like the inclusion of Team Traits. I had Organization traits in my notes that didn't make it to the final doc. My intent was that when an organization trait was shifted, it would basically be explained in the form of a major event in the narrative that explained why the shift happened, that also might be cool to work in with your team traits.
I am struggling a bit to digest the match rules, but I think it is probably just something that I'd have to play through to really understand. If you've had a chance to playtest it, how long did the matches tend to last?
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Thanks! The intention for the team traits is to represent the teams overall 'power' within the leagues and is mutable via roleplaying actions and in match.
I've still not been able to run a playtest so the system won't hit v1 till that has happened. Length-wise, imagine a smashball RPG session to be in 3 phases:
- discover the world where the match is
- Some pre-match activity to influence the game
- The match and any fall out
Based on that, I think it might makes sense to allow the match lengths to be mutable based on how long you, presumably by changing the number of plays, or perhaps even using a timer!