Thanks! The intention for the team traits is to represent the teams overall 'power' within the leagues and is mutable via roleplaying actions and in match.
I've still not been able to run a playtest so the system won't hit v1 till that has happened. Length-wise, imagine a smashball RPG session to be in 3 phases:
- discover the world where the match is
- Some pre-match activity to influence the game
- The match and any fall out
Based on that, I think it might makes sense to allow the match lengths to be mutable based on how long you, presumably by changing the number of plays, or perhaps even using a timer!