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Cool twist on Tetris-like mechanics!

I was able to get a decent score on the leaderboard, but after playing the game for a while, I have some thoughts on the mechanics. I'm not sure if there was something that I missed, but I feel like there are blocks and lines that are just "useless"? I don't think it's possible to score by making a square with a T-shape line or the cross line for example, so are they just there to fill up the space so you can get rid of them through combos later? I have found that the combos outlined in the tutorials are the only viable strategy to play.

I also think it may suffer a bit from being too complex? Not sure about that. After playing for a bit I also find out you can actually rotate the whole arena for the blocks to fall another direction lol. That adds a whole other dimension of complexity, which it's neither a good or a bad thing, but may make it feels a bit intimidating.

Overall, I still think it's a good project. Good job!

Thanks for the review and for trying it out. I recorded small video which shows all the mechanics and basically the way I'm playing my own game (but there is space for the experiments too). Video is on the game's page.