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Vibe-coded bugs galore.

Game speed has a large impact on survivability.

With upgraded launchers in play, lasers and guns barely even fire at all.

Not sure if target selection actually works. Hard to tell.

Fast enemies seem to be the only real threat. And that's because your guns don't seem to target them fast enough to even fire at them.

Yeah balancing is not there by any means nor is it bug free, but will definitely look into your feedback. The speed setting was initially just meant for testing but chose to keep it there for people not to have to spend half a day in the game to unlock all features.

Sad you didnt have a fun experience but do appreciate the feedback, thanks you!

Yeah, the weapons don't properly target.

I was just testing myself and I'm not able to recreate what you're describing. I equipped 3 missile weapons and 1 ballistic and they were firing fine. The only thing I can think of that could have caused this is an incoming damage feature that is implemented to prevent all weapons firing at the same target if its not needed. So this means that it can sometimes seem that the shorter range weapons arent firing at an enemy if a missile is already headed for that enemy. This was implemented to make for example multiple missile launchers viable option so they wouldnt all shoot at the first target they can and get hit by other enmies while reloading, instead they fire at one enemy each. Maybe this feature should be emphasized or explaiend better somehow.
If what I described isnt what youre experience it would be greatly appreciated if you could just briefly describe your weapons setup (with upgrades) and speed your playing on when experiencing this issue so I can try recreate it.

Thanks again for the feedback and sorry for the bother.

It is still kind of fun, even though the bugs are somewhat baffling.

Being able to speed up the game is good. But it does interact with targeting in some way.

Smart targeting is a good idea. Though there is def something fishy about how it works with many weapons and fast targets.
It might take more than a three weapons to trigger the bug.

I don't know if "conquering" places in the world map does anything, but being able to filter or sort by difficulty would be useful.
Maybe the ability to set up a queue.

When upgrading the type of a weapon, it doesn't lock out the other options. You could switch back and forth, but that would of course be worse than useless, as it eats the "upgrade".

Every time you defend a country, it boosts the damage of your turrets