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GrandMasterViperStudios

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A member registered Apr 17, 2021 · View creator page →

Recent community posts

took about 3 hours to beat it, but fun game

Nice game, Beat it pretty quick. Would be better with tutorial for those that haven't played the first game, and so much room to really make the game go so much further

It's the same as Party Keeper 1, could use some tutorial though.

Annnd the conspiracy theorist nutjob has arrived. He completely acknowledged it. It's not an AI coded game, He just used some AI art. People like you have been screaming for decades about Russia and China's economy, yet nothing has happened nor will it. The US's economy is just as bad as theirs's right now, and since they're the big 3 in the world, I guess everyone is doing just fine. AI in the military is not going to lead to us all getting nuked. Take your tin foil hat off, and learn to enjoy life more. From cars, to computers, from cell phones to robots. Every time a new technology emerges, there's always people like you to cry and scream about how it'll destroy us all, yet eventually it becomes a normal part of our daily lives. Lay off the drugs, put the foil away, and get some help.

The game has potential, but needs more instructions because it's very confusing.

It's a video game, not a work of art. It's meant to entertain you, not enlighten you. The very basis of your "principle" is flawed. Some of you people are out here living in your own little fantasy worlds, thinking everyone else need to do the maximum amount of effort and sacrifice just to make you happy. If an indie dev can't afford something and uses AI for it, then so be it. It's for the dev to gain some coding experience to be able make better games in the future, not to waste massive amounts of money and time just to make a very small group of people happy.

So he used AI, Whoopty-Do. He isn't selling the game, It's free to play. All you anti-AI peeps scream about it at indie devs, but go out and support all the major Devs doing the same thing, but actually charging for the game. In another 10 years most everything in games will be AI generated, it's just the way it goes. Get over your three -spirit penguin self.

windows browser

So this is all I see when starting the game, and its frozen. Going full screen didn't do anything.

Ahh so the Assassin used to be 10*25*50 which made the total multiplier 12500. I already had him shroomed and dragon stoned when the dev changed it, so I guess it never affected my account. Interesting.

your primary damage dealer should be the Assassin. Dragon rank him up, and mushroom him ASAP. Literally no other character can match his dps

:(

Three little words that means more than anything. Itch is so overflowing with junk that can't be described by these three words, it's great to see something that actually can.

(1 edit)

Trying to test the new content, but the exchange doesn't work and neither do the first 2 star upgrades. I can't click on them. I believe the hitboxes are either not there or too small to click. I say this because the last 2 star upgrades were usable only if my mouse was on a single pixel, same with the shop menu tab and crystal upgrades. The click boxes are way too small and only on the very left side of the buttons. Also, the "Assign" buttons for work after lvl 1500 don't work.

No save game?

I personally look at stats, and will replace gear based on stats not quality.

Well, it's a double-edged sword. Forced rebirths waste training, but on that token, training for long enough can just run straight through without the need to rebirth. 

Taking out forced rebirths is a good step forward, for just a simple test. When/If you release on steam, I'd try to have more levels to play through. Higher numbers don't mean much if there's a ceiling that's easily reachable.

Overall, you have a good concept, and the framework is good, you just need to build upon it now to make it not only something that offers long term play, but also marketability so you can make money for your hard work.

This is obviously someone who knows the dev or is the dev's alt account. 

I agree, I stopped playing because of the forced rebirths. It really just makes all the time spent training pointless, and with the new Defense update, that means you spend even MORE time training just to be forced to rebirth when you could keep going. I think thats the biggest failure in this game, forced rebirths.

So is the amount of Essence static, or can you earn more on a run by playing longer, leveling more, and so on?

Pretty good game, I look forward to seeing the final product.

I've been on a contract and haven't been able to play for the last 2 weeks, so looking forward to testing all the new stuff

Gold scaling is a bit lagging. Even with the dragon upgrades, The Dwarf is the primary Gold Booster but isnt enough. I think after level 300 the base gold per enemy doesn't go up very much so you gain very little gold per enemy more at lvl 800 than you do at 300. 

With the new Dragon Prestige and current progression rates, I must say this is becoming my favorite incremental on itch. I still see alot of potential in the future, and think you're going in the right direction.

I've been playing though the updates, and the only real issue I have with the game is the level requirements to prestige. Basically making it impossible to farm crystals. 

If you try to push ahead to earn more crystals, you will have to push even farther on the next prestige. This means the player has no choice but to do the bare minimum prestige every time, otherwise they get soft locked behind massive walls. 

The scaling on how much crystal upgrades cost goes up a bit too much in comparison to how many crystals you can actually get. when considering the level requirements for prestiging. 

So to get more crystal per prestige level I need 486 crystals, but that means I have to prestige twice to be able to buy it. This means I can't spend on other upgrades to help me get to the higher levels needed to be able to prestige and have to spend 2 days farming gold to level up my heroes. The  Involved Leader skill resets when you refresh or go offline, so I also have to leave the game open in it own window, which regularly crashes out.


P.S.- Please list what the actual changes are you make to the game. As of now, I really can't tell what you did.

I had no trouble with farming lower levels. However, Progression becomes extremely slow after level 100, which is also when you can prestige. You get 1 crystal for every 10 levels you beat, However, you can only get the crystal for each 10 levels once. Basically, you reach a hard cap in progress, because the enemies scale at an insane rate, but you don't have the crystals to boost gold or DPS.

Either the enemies need to scale much much slower, or we need to be able to farm the crystals repeatedly. It's a great and fun game, but as it is, you can't do any real progression past level 120

This is an awesome concept, and the game was super fun.

Very cool little game you got here.

I think its great, and would like to see where you go with it.

you obviously didn't play for very long at all. You can't even get past stage 100 on the first go, it's literally impossible. Once you die, you get the purple currency to do perma upgrades, and keys to unlock the chests for inventory item bonuses. Then you'll be able to climb higher. I found it quite enjoyable, and made it all the way to level 2600 so far. Maybe spend more than just 5 mins on a game before trying to trash it next time.

The layout is like this.

Attack       Attack Speed        Critical Chance

Health        Health Regen         Critical Damage

I unlocked all the prestige stuff, and think I completed the game. No bugs were found.

pretty cool

for 1-2 hours of gameplay? Don't make me laugh. I have a game on STEAM I spent 3 years developing that cost me thousands of dollars and has over 100 hours of gameplay for just 10 bucks. And most of the time I keep at 50% off so most people got it for 5 bucks. This is literally just a way for you to do a quick cash grab, like the other games you've posted on here.Until you have a full game ready to release, you shouldn't be charging anything.

You didn't read anything or you'd see most of my comments are supportive. Having most content behind a password, then having people pay for said password is underhanded. You could easily have a demo to showcase the game without locking players out of most stuff, Then have a full version for sale. This way of doing things feeds off of player FOMO.

Definitely helped make it playable. Very nice overall, would like to see where you go with it for a finished version in the future.

The launch arrow moves too fast for it to be playable

Talk about the ultimate scam. You could just release it for sale on steam instead of using underhanded tactics like this.

It may be a rip off of Progress Knight, but It isn't a copy. The addition of the skill tree is nice, the game progresses faster, but goes farther. Over all its simply a better version of progress knight, even though it does have bug issues. Progress Knight is a free game, and This is a free game so since no one is making or losing money, its fine. Ignore the haters, you got a good game here.

He is just deleting posts that don't support him. Its an AI trash game, nothing good about it.