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I had no trouble with farming lower levels. However, Progression becomes extremely slow after level 100, which is also when you can prestige. You get 1 crystal for every 10 levels you beat, However, you can only get the crystal for each 10 levels once. Basically, you reach a hard cap in progress, because the enemies scale at an insane rate, but you don't have the crystals to boost gold or DPS.

Either the enemies need to scale much much slower, or we need to be able to farm the crystals repeatedly. It's a great and fun game, but as it is, you can't do any real progression past level 120

Thank you so much for the well thought out feedback I will certainly address this! The game just launched so expect updates and improvements along the way!

Prestige has been totally reworked now with more upgrades and abilities and is much more rewarding. I hope you can give it another go!

I've been playing though the updates, and the only real issue I have with the game is the level requirements to prestige. Basically making it impossible to farm crystals. 

If you try to push ahead to earn more crystals, you will have to push even farther on the next prestige. This means the player has no choice but to do the bare minimum prestige every time, otherwise they get soft locked behind massive walls. 

The scaling on how much crystal upgrades cost goes up a bit too much in comparison to how many crystals you can actually get. when considering the level requirements for prestiging. 

So to get more crystal per prestige level I need 486 crystals, but that means I have to prestige twice to be able to buy it. This means I can't spend on other upgrades to help me get to the higher levels needed to be able to prestige and have to spend 2 days farming gold to level up my heroes. The  Involved Leader skill resets when you refresh or go offline, so I also have to leave the game open in it own window, which regularly crashes out.


P.S.- Please list what the actual changes are you make to the game. As of now, I really can't tell what you did.

Again, thank you for the feedback. Actively looking into improving this system without totally breaking balance either. With clicker games it can be a fine balance haha! I really value the time you have put in and any other players so I want to make it feel worth the time you have put in. I will make the dev notes more thorough moving forward. In terms of the crashes I'm sorry to hear that, from internal data I think the issue could be to do with the games performance running in the itch.io Iframe itself but unsure at this time. I did make a performance tweak recently but I plan to keep improving the game as best I can!