Hi again, I'm so glad to hear that thank you. The game is a constant work in progress and I really do take any and all feedback to heart so I appreciate it very much. I will probably add a changelog to the front page soon. In terms of shroom pricing I will take another look at the scaling but I can't promise any changes since myself and other players have reached reborn with the current version. That being said it doesnt mean its perfect of course and so as I said I will certainly take a look. Thanks again for playing and giving your feedback.
Forge450
Creator of
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Hi again everyone! I really appreciate the support I have gotten from my itch.io community. I would just once again really like to encourage you to try the game on my hosted site. There I am able to make frequent rapid updates. I am able to test everything much more extensively to avoid issues, something I have limited ability to do within itch.io due to the iframing etc
The experience truly is much more seamless and I have specially added a button within the itch.io version to port your save so no progress is lost. I hope to see you on that side! I will eventually update itch but it really is a lot of work to do so and since this is a passion project for me I cant always justify the additional time spent I really hope everyone can understand. Thank you again and I am truly so grateful anybody enjoys my game I worked so hard to build and I personally play daily myself :)
Hi there, I'm so glad you have been enjoying the game. In the current itch.io version I believe this is still the case. Gold should be increasing much faster in levels above 300 than it was previously. This is base gold of course so the various multipliers will still be your go to for gold gains. In terms of crystals the higher exponential gain is active in the current itch.io version but my main site (which is easier to update and so gets updates first) has a reworked crystal system where crystal gain has been slowed overall but the multiplier from crystal spores has instead been heavily buffed. I highly recommend playing on the base site, the new button inside of the itch.io version should be able to port your save to the main site. I tend to wait until many updates have happened before accumulating them inside of a single larger patch for itch.io, totally up to you though thank you for being a loyal player and I hope you continue to enjoy it! All of that being said I do also want to support my community on itch.io so I will package an update for the latest version soon!
Thanks yes I have been looking at changing the gold scaling for quite a while but was hesitant to do so. Need to figure out the right scaling still, apologies. Also have another layer of progression in the works which I believe will spice the game up yet again a similar amount or more than the dragon shard update did. I hope you stay tuned for those! Thank you for being a loyal and engaged player!
Again, thank you for the feedback. Actively looking into improving this system without totally breaking balance either. With clicker games it can be a fine balance haha! I really value the time you have put in and any other players so I want to make it feel worth the time you have put in. I will make the dev notes more thorough moving forward. In terms of the crashes I'm sorry to hear that, from internal data I think the issue could be to do with the games performance running in the itch.io Iframe itself but unsure at this time. I did make a performance tweak recently but I plan to keep improving the game as best I can!
Very odd. If possible could you DM me some more information about your browser, operating system, and also any extensions you may have for example dark mode enforcing type extensions can mess with colours etc so I can try work out whats going on? I would love to fix this for you and anyone else that may be experiencing this issue!
