tried both firefox and brave on mac = controls going in the wrong places
feels like a pre-alpha,
performance is going to be a problem for bigger towers
It is still kind of fun, even though the bugs are somewhat baffling.
Being able to speed up the game is good. But it does interact with targeting in some way.
Smart targeting is a good idea. Though there is def something fishy about how it works with many weapons and fast targets.
It might take more than a three weapons to trigger the bug.
I don't know if "conquering" places in the world map does anything, but being able to filter or sort by difficulty would be useful.
Maybe the ability to set up a queue.
When upgrading the type of a weapon, it doesn't lock out the other options. You could switch back and forth, but that would of course be worse than useless, as it eats the "upgrade".
Vibe-coded bugs galore.
Game speed has a large impact on survivability.
With upgraded launchers in play, lasers and guns barely even fire at all.
Not sure if target selection actually works. Hard to tell.
Fast enemies seem to be the only real threat. And that's because your guns don't seem to target them fast enough to even fire at them.
* Each time you die, look at the board, see if you spot a hint or pattern. There are plenty.
* You can count the time until you need a heart scroll by comparing xp row to heart row.
* Save the scrolls as long as possible. A late game scroll is worth a lot more than an early game scroll.
* Bashing walls is an absolute last resort
* Look at squares, do simple math, check the book to see what monsters are still around.
I know the "cost goes up exponentially for no reason other than because cookie clicker did it" is the default in the genre. But in a science fiction setting, centered on a real scientific concept, it felt jarringly incongruent. The concept of the probe is - go to a place, look around, make some copies and send them to more places. Spread like bacteria. The "cost" of each new probe is the same as the first one, or lower if there is any kind of learning or feedback in the loop. It can be taken in many directions, but exponentially growing marginal cost isn't really one of them.
Cute game. Enjoyable. Balancing the difficulty scaling in the current design might be hard though. As it is, you will lose early if you make a mistake or have bad luck, but once the horde hits critical mass, it's a curb stomp. The entire scaling mechanic needs to be different if you want to avoid that.