Ok, I had time to play it before the voting ends...haha
LOVE the visuals, they are really really great!
The vibes, the style, the music, just my jam!!
Love how you interpret the theme as well! just creative and well executed!
The game is VERY polished for what you guys proposed to do and you pulled it off!
Many systems implemented with impecable UI.. chef's kiss! 😙🤌
I can see this as a full game release with only a bit of tweaks! ✨✨
I'll write down here my impressions, please don't see this as complains or anything, but more as 'how the experience was through the eyes of a newcomer', haha! You guys can use as data points or just discard anything you feel not useful:
- I really like how the systems are integrated and work for the goal of growing the connections and also protect them. Peak design 💪
- I know that 10 days is hard for calibrating and doing everything, but I feel that for a game that's HEAVY in active power up usage and commands, things could come in small bite sizes, to help the player get used to 'what thing does what'. Your game would benefit a lot from a 'tutorial stage', where we get to see one power up type at each time, in sequence , so we can know best what to do... or even turn some of them into passive abilities. I saved the controls guide on my right screen but even with it, it was a bit hard to know what to do/when to press something, depending on a situation... it IS a skill issue on my part, for sure, but I felt a bit overwhelmed with everything happening on the screen, haha (felt like me learning Dota 2 all over again 😜)
- I get that consumables and power ups have their backgrounds, but they could also use colored icons inside. On a fast paced environment, after a few popups, the brain makes faster 'connections' to 'what does what' if we can quickly differentiate the symbols, so your game will definitely benefit from having them all 'different' but in the same 'design style', if you get what I mean... this or having them sit at specific positions on the UI, like... you could have slots for everything ready, like a grid, and the icons just populate their place when you get them.
- One thing that is more of a visual opinion is that, while I love the asteroids and planets around and they give a lot of charm and immersion, I caught myself avoiding them , because I thought they were solid.. haha! The game could benefit if you add a liiiitle bit of atmosferic perspective to them, so the brain doesn't 'pop' when we are flying fast and run into them...
Other than these suggestions, this was such a fun game to play! ✨✨😊
Thank you so much for the experience and kudos for the team!