Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I just posted this bit in a roguelike reddit thread I just made, but I figured I should try to make sure you got a chance to read it:


Then there was a bit of a surprise with Skyship Raiders. Skyship Raiders 'IS' a failed entry from this year, but had I played it prior to that aforementioned Roguelike Radio episode above, I would have easily made mention of it. The title is still being actively developed by its developer, who hinted in an update post that he might continue work on it after he feels it is complete.

I generally liked the scope and feel of the game as it made me feel like I was an 'active' raider. I had to plan out what was worth taking and what i would just ditch and leave behind. There also feels like there is a lot of room to work in for this idea's concept; possibly with dungeons, maybe with quests, or perhaps events and scenarios that could occur. It will be interesting to see what is done here!

It does however feel like a lot more work needs to be done, especially in the areas of balance. Some enemies feel really dangerous to fight, while others aren't as interesting to battle. Past the first couple of island too, the FTL-style hunger clock feels like it lacks pressure. However, the game is certainly fleshed out enough that you can certainly enjoy playing it.

Thank you a lot for the post!! I'm really glad to hear you've enjoyed Skyship Raiders and checked it out again 😊

I totally agree with you, I think it has a lot of potential as an idea even if on the flipside it does require a pretty hefty amount of balancing improvements, some changes and new additions to the game to get there. I'm currently taking a bit of a break from it to focus on some other projects of mine, but I'm proud of this game and it'd be cool to jump back into it with renewed energy at some point in the future.