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It's cool to see a UE project as a web build and sadly UE5 doesn't allow it. The concept is interesting, as a suggestion maybe the tutorial could be a bit clearer like having a demo pair looping and then having a few sample pairs in the level? Given that with time constraints the tutorial got done, good effort!

I read UE5 can have web support if using source code, but I didn’t find more info on that. I guess UE4 can be used for prototypes and browser demos with rudimentary visuals, depends on the game genre and complexity.

Thank you for the feedback, I’m going to take it into account! One of my main obstacles has been the complexity of puzzles versus my ability to explain it to the player. Still thinking how to better go about it without making a tutorial for each level.

I’m going to work on this title more.

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UE5 doesn't officially support web targets but some people are trying to make forks that do. Without official support, dunno how viable that would be but hopefully web targets come back. For a jam game tutorial, you could put a text explanation with some screenshots onto a modal dialogue box or have a video tutorial.

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Some people have their own UE versions that are catered to their studio’s needs, so they probably do not care for official support anyway.

I’d love web support, but I doubt they’ll go back to it, as well as 2d. They already seem to work on UE6, it seems like they are rushing with their current plans. There’s official roadmap, so if HTML5 will be planned, it will appear there.

Actually this was my tutorial level, the levels I planned I had no time to do at all. In my head it was simpler, when i designed the level it got less obvious. I was also rushing, so I inserted into the level a wall text, similar to recent UE intro tutorial template.

I’m going to work on it sometime soon-ish, I got some breakthrough ideas yesterday.