That was a fun little game with an interesting little story. Would love to see an extended version, what happens between beginning and end, What does this little plug feel? What answers is it seeking? if you're planning to continue working on this after the jam that is. (Not to spoil anything for others reading this, but I really thought I was supposed to plug in to the socket where shot the first plug.)
The blocky graphics somehow felt spot-on for the game's vibe, as did the music. Don't ask me to explain that, it's just how I felt, like it was right.
The controls with a gamepad felt a little janky, the camera was clipping into walls a lot, and it was a little hard to aim no matter how much I tried to adjust the sensitivity. But I realize those require a lot of finetuning and limiting the scope is the key for jams.
Overall, great job!