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That was a fun little game with an interesting little story. Would love to see an extended version, what happens between beginning and end, What does this little plug feel? What answers is it seeking? if you're planning to continue working on this after the jam that is. (Not to spoil anything for others reading this, but I really thought I was supposed to plug in to the socket where shot the first plug.)

The blocky graphics somehow felt spot-on for the game's vibe, as did the music. Don't ask me to explain that, it's just how I felt, like it was right.

The controls with a gamepad felt a little janky, the camera was clipping into walls a lot, and it was a little hard to aim no matter how much I tried to adjust the sensitivity. But I realize those require a lot of finetuning and limiting the scope is the key for jams.

Overall, great job!

Thank you so much for playing ! I wrote some elements of the story here in a previous comment https://itch.io/post/16189601, didn't really plan on expanding the lore as it was only limited to scope of the jam, However though I am planning to make a finished updated version of the game post jam with some additional content, more areas to explore and a few bugfixes and balances (including the camera) ... Yes, the control scheme on controller needs some more tweaks, it would seem to be janky because you can't fire both weapons at once and its not as fluid as the mouse + keyboard combo. Thank you so much for feedback, I appreciate it.