Thanks for the feedback! I will look forward to balancing the powerups and hazards in any of my upcoming games...
Daya
Creator of
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Yes, the text in previous version said 'wall' instead of 'room'. There are additional messages in place before the final room notifying the player that the next level / current level will be 'room' and the AI face is the 'machine' the description tells the players about. (Tip :- you can beat the game by equipping both weapons and strafing and jumping while fighting enemies, I have made the projectiles as well as hitscans from turrets easy to dodge, although the player has to be careful at the platforming sections). I appreciate your feedback, I will look more into writing tips to make the dialogues better for any of my future games. Thanks again for playing !
I changed some wording in the dialogues of the game as well as in-game messages to provide clarity to the players upon playing game for the first time. I have added more content to the game and some bugfixes, you can give it one more try if you're interested. Although I do not plan to update the game, I am open to feedback on game or its specific elements so I could improve more upon any future projects I work on. Thanks again ...
Your feedback was helpful, I used springarm3d node to prevent camera clipping, it reduced that to some extent but the camera still clips when the player gets too close to the wall. It seems I might need more practice of using springarm3d and test its collision with various physicsbodies, I am very thankful for the feedback, I have added more content to the game and some bugfixes, you can give it one more try if you're interested.
I have added more content to the game, especially some new areas, hazards and a new powerup and some bugfixes, while this game is complete as a short demo, I had been thinking of conceptualizing building a written universe for a sequel / prequel game if possible (as the game lacks a lot of environmental depth and enemy variety too), if you'd like, you can give it one more try.






