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(1 edit) (+1)

Simple but fun bullet hell !

If I could improve 2 things, it would be :
- trail readability : the red particles trails looks like we would get hit by the trail too. That's fixed after a few minutes of playing, but that's confusing at the beginning.
- difficulty settings : sorry if I'm a tryharder at bullet hell, but it took me like 15 minutes to lose for my first game. I know you probably ran out of time, but a button for Normal / Hard mode would have been a good add.

Also, have you used some bullet hell optimisation methods. I know the Web build destroys the performances, but there are many things you can do if not yet : circle-circle fast collisions, not making a new object/instance/node for each bullet but store them in an array (because creating and destroying is cost-heavy).

But, what a lose screen :)

Unfortunately I can't rate, but good work !

PS : I can rate now ! Thank you Quinten.