Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out.
I can proudly say my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter" was used to make the softbodies for this game,
If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.
Unity asset store link: https://u3d.as/3V9g
P.S the web build also works with touch screen for mobile devices