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(+1)

Got to milestone 11 before I had to stop. Towards the end 99% of the time is spent just picking up nodes. There NEEDS to be a way to automate this. Once you get the perk to ignore downsides there really no real thought behind picking a specific optional node so I was just rapidly clicking every single node I could and it still took a year and a half. There's also not much else to do besides just clicking on things. 


Maybe I didn't look hard enough, but I don't think the paths really mattered much. I mostly did the cooking one and did cheeseless pizza since it was pretty easy, but I did dip into the other ones and didn't really see why I would pick them since I felt the first one you unlocked gave you as much income as any of the other ones you did with a lot less effort.

Fun game over all early on, but rapidly gets tedious and repetitive with no real new mechanics to keep you engage. I really do wish I can 100% the prestige tree but it's just to boring at that point (probably need 2-3 more resets and I'm done) and I have Carpal Tunnel so can't really force myself through it

(+1)

thank you for the feedback! I am working on implementing lots of QoL improvements, including a way to easier finish upgrading nodes. I agree completely that the paths stop mattering at a point, but that is mostly because the game is very unfinished and mostly considered a demo. I will continue bringing updates to make the lategame more fun, more meaningfull and easier to deal with. I appreciate that you took the time to write that much and help me improve the game!