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(+1)

Alright, this was quite interesting. It was also very long. I appreciate your artistic vision, and I certainly understand allowing something to go on for a longer time than is necessary because it feels right. However, it's asking a lot for people to play through so much content in a game jam. BUT I DID!


It's actually quite fun to throw out the primitives and jump onto them. It's a unique kind of experience. I especially appreciate that there is no sliding, no slipping, jumping onto something is solid and safe. I did still manage to fall down a number of times throughout the game, mostly in the war scene and the penultimate scene.

By the way I don't think there's a natural way to exit the game once the credits have finished. I eventually alt+F4'd without finding an alternative.

The music carries the narrative a ton, which is what it's for of course. Well done on selecting the tracks you used, they're monumentally important.

Now here's my amazing idea:

Rather than starting out with the full scene in view, the player is only presented with the glowing balls they need to connect. Every time the connection is made from the blue ball to a purple/orange/red ball, it reveals the relevant model(s). This way, not only is the player motivated to do the game mechanics, they're uncovering the story as they go; they're a participant in telling the story, rather than being given a story and told to appreciate it.

For bonus points, once everything is connected up, disable the renderers on the primitives, so that only the gold connecting line remains, for the final beauty shot of each scene.

I promise if you do that you have an award winning masterpiece on your hands. I think it would add to things, personally.

(+1)

Hey! I really appreciate you getting to the end! It warms my heart to see someone get to the credit sequence! I do completely understand that this is a long game and not everyone have the time to play all 9 levels and that's totally okay! This game has a Autosave feature that whenever you feel like you want to come back, you definitely can and continue on the level you left off (though this is not communicated clearly which I do apologise). 

I'm glad you notice the movement and how it is with no punishing penalties (sliding, falling off, etc). This game was never designed to be a rage game and probably will never be since that is not what we are aiming for.

I am aware of the non-natural exit of the credit scene which is unfortunate. This happened due to the time constraint of the game jam and will definitely be fixed later on!

I'm glad you noticed our selection of the music. We used 10 tracks in total and those music were made by Scott Buckley which is a very talented musician! 

As per your reccomendations, I highly appreciate your thoughts and we will definitely take it into account! There are a lot of things that we wanted to implement at the start (the lines glowing one by one, the lines showing at the end on the credit scene without the primitives, and many more) though due to the time constraint, we were not able to implement everything.

After the voting period ends, we will definitely be improving the game more and more to make sure that it fits to our vision! 

Thank you again for playing it till the end!