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(1 edit) (+2)

3 walking egyptians out of 5.
Sound is inherently disbalanced, tho volume setting do seem to work.
Chances are somewhat obscure, with 50% chance I receive generally more unluck than luck (ghostly cat counts into both).
And main reason for 3 stars is that you invite to play on steam while game isn't released yet!

UPD: Got 12/12 with 50% chance below 1100 attempts. Normally I'd await this to happen at about 4096 +-50%.
Together with pre-recorded voice line for 3 new relics in a row this makes me think that chances are really weighted in this game. Sad.

(+1)

Got 11 myself at around a 1000, then proceeded to 2000 without getting over an 8 lol. 

I've got multiple streaks of 12+ losses at 35% chance, before having 6 wins in a row. Random is weird there.

Yes, a 50% chance of relic drops is still quite low to find 12 relics in a row. And there’s no tweaked mechanic that would guarantee you’d find all the relics even after 1,000 more attempts.

Mathematical calculations of chance in probability theory only work with very large numbers. We don't influence the chance of gods appearing in any way and use fair randomness in the game. Therefore, there's no guarantee that some player won't be able to resurrect a mummy even after 10,000 attempts.

At the same time, we even recorded some of the author's phrases in case someone manages to discover 12 new relics in a row at the very beginning of the game.

This is the paradox of true randomness: it seems completely unfair.

The main paradox of pseudorandom number generator is that developers year by year trust in it's 'pure' randomness.
I've even encountered same RNG bugs in Blizzard games, so you're in good company here.