Yes, a 50% chance of relic drops is still quite low to find 12 relics in a row. And there’s no tweaked mechanic that would guarantee you’d find all the relics even after 1,000 more attempts.
Karaclan
Creator of
Recent community posts
Mathematical calculations of chance in probability theory only work with very large numbers. We don't influence the chance of gods appearing in any way and use fair randomness in the game. Therefore, there's no guarantee that some player won't be able to resurrect a mummy even after 10,000 attempts.
At the same time, we even recorded some of the author's phrases in case someone manages to discover 12 new relics in a row at the very beginning of the game.
This is the paradox of true randomness: it seems completely unfair.
You really are having a run of bad luck. Probability theory only works well with large numbers. I’ve had playthroughs like that too, but then my luck seemed to turn around, and I strung together a long combo and made rapid progress.
And sometimes it was the opposite: I unlocked a lot of gods early on and upgraded a lot, but then I just couldn’t make it to the end.
To test the game's balance, we even use a bot that can quickly play through the game thousands of times, and then it generates graphs showing the statistics for an average player, or a player who is very lucky or very unlucky.
Here’s an example of what completing Act 1 looks like with 1,000 bots, with no restrictions on the chance to roll. Here you can see that, on average, a mummy can be resurrected after 1,500 rolls.
But you can also see that there are some who have won with fewer than 300-500 attempts. I think they revived the mummy without even upgrading their chance to 50%. 
The more relics there are in the sarcophagus, the greater the reward you receive. The total value of the gods is multiplied by the number of relics. In addition, there is a combo system which adds an extra modifier on top of this, significantly increasing the reward.
That’s why individual relics contribute very little to progress, but as soon as they’re combined into a combo, the reward increases exponentially.
We’ve tried to preserve the concept of truly random chance, just like in the original Unfair Flips, that’s what makes success feel genuine, rather than rigged by the developers.
Maybe on your 699th attempt, you’d land a long combo and immediately max out your luck in the demo, or maybe, after a long streak of bad luck, you’d unlock all 12 relics at once and resurrect the mummy.
Despite the graphics, the fully voiced narrative, and the translation into 12 languages, we do not plan to sell the game at a high price. With the launch discount, it will cost less than $2.
As for the gameplay, a first playthrough of the full game will take around 2 hours, while completing Game+ mode, with 6 glyphs that expand the game mechanics and upgrades, will take around 5-8 hours, depending on your luck and strategy.
Thank you for trying out the demo and for your detailed feedback!
In fact, the entire first act is available here, and if you’re lucky, you might even be able to resurrect the mummy. But given the low probability of this happening, it’s unlikely. The full game will be available in two days.
You’re quite right in noting that the game is inspired by Unfair Flips. We tried to build on that game’s concept by adding combos, a second act, and a narrative element.
Most of the narrator’s opening text is a tutorial. During live playtests, we realized that players unfamiliar with the mechanics tend to make their first clicks cautiously, so we placed the tutorial text more densely at the beginning. After the tutorial dialogues, the narrator speaks much less frequently.
I’ll discuss this with the team. You might be right, and perhaps we should increase the success rate in the demo so that every player can complete the first act.
