Gosh my jaw is dropped, my flabber is gasted. If you tell me this was a point n click game that was released back in the day, I would totally believe you. Everything from the visuals, gameplay and sounds are so spot on. I didnt expect something this impressive to be in a 10 day game jam. Excellent game you have here, instant recommend!
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Thank you SO MUCH for your kind words and for taking the time!! ๐
The point and clicks of the past are certainly a big inspiration of mine! I surely overscoped but decided the sleep sacrifice was worth it... haha!
I tried to make the puzzles as straightforward as possible and yet variable enough to keep the players engaged, and I'm glad to see that many people got to the last puzzle without too much hassle... ๐
But this was all possible because of the heavy use of ready assets and a solid plan that I had ready early, that allowed me to just enter 'work mode' and less 'problem solve' mode.. hehe
the fact that you managed to put together a complete point n click game firing in all cylinders in only 10 days is insanely impressive, even if ready made assets was used. The only thing I find need adjusting are the texts, in certain areas it blends with the background (surely an outline or overlay could fix that easily. But that's about the only problem I ran into, kudos to you! added it to my collection and hope to play it again in the future.
Thank you again! And thanks for the feedback!
Yeah, the text in that first room needs some calibration , specially since it's the first contact with the player... lessons learned to pay super attention to that... ๐ชโจ
I had so many issues witht that room, that going back for calibration was out of the window, when I managed to fix the main problems, hahaha! ๐
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I took notes here to fix the background /text there, and also add a little bit of introduction, so as the premise is not completely outside the game context...