Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love what you were able to do with just a cube as a player character! 

Wish I had more time on my hands so I could beat the game. An extra checkpoint or two would have been nice for this, haha. 

Regarding feedback, I was gonna say I really wish you could jump higher but right when it started bothering me I found the double jump. A slightly higher jump for more forgiveness would have still been welcome but also likely just a skill issue on my part. The camera is also a bit finicky when it moves and jumps around to the next segment. 

Otherwise, lovely game! 

Means a lot! (It’s less of a skill issue and more of me building the level based on my own platforming preferences, I’ve played way too much Celeste, Duck Game, and Mario.) As for the jump, I’ll adjust it, I wasn’t fair, and adding coyote time made me think players would realize they can use air time for longer jumps. Silly me. No one noticed at first. The checkpoints were a last-ditch effort to make things easier, and the camera? I was stuck between fixed or smooth follow. Classic indecision.