Wish this game was a little faster but actually a very original idea! Would play more if I had more time to spare currently.
Great job! Love how the game looks too.
Let me start off by saying I like your characters and vibe. I'd like to leave some feedback.
Some of my feedback has already been listed before. The dialogue sound in particular is grating and the game music is very repetitive.
One thing that really bothered me over anything else is how the camera moves. With how quickly the character falls (it feels like they have lead in their boots or something the way gravity pulls them) and how the camera follows them exactly it made me a little motion sick. Not everyone suffers from that (I don't have it too bad either luckily) so it may not be a huge deal, but something I wish was addressed for my own comfort. I recommend looking into how other 2d platformers tackle their camera movement. Plenty of resources on this out there on YouTube for example!
Still, nice little game. Keep it up!
I love what you were able to do with just a cube as a player character!
Wish I had more time on my hands so I could beat the game. An extra checkpoint or two would have been nice for this, haha.
Regarding feedback, I was gonna say I really wish you could jump higher but right when it started bothering me I found the double jump. A slightly higher jump for more forgiveness would have still been welcome but also likely just a skill issue on my part. The camera is also a bit finicky when it moves and jumps around to the next segment.
Otherwise, lovely game!
As mentioned in other comments, with a little bit of extra time in the oven and polish you've got something very neat here.
Things I'd love to see improved in particular is faster movement (perhaps an extra move? maybe a dash/dodge) and a better indication of exactly where you're aiming. Like a cursor or just something that shows me the exact point I'm aiming for instead of just the light source. I do love the lighting tho! Game's just a little too dim for me. I also appreciate the effort put into the Enemy AI!
Fun game! Hope to see it expanded and realized to it's full potential.
Huge chance part of this is just a skill issue on my part but I had a really rough time getting anywhere. The game is quite punishing. The presentation is really nice and I also love the music!
Suggestions would include checkpoints (unless I'm so bad I never reached one of them haha), more health, more forgiving hitboxes (the spikes in particular feel like they can pop you from simply scraping them from the side and it feels a little bad to die that way) and some kind of way to track your height progress. The vertical resolution makes me feel like it's one of those mobile games where I want to set a cool score by seeing how high you can go :)
Overall I like this idea and with some tweaks you've got a really fun game here! Keep it up. I read you're working on a full version and I'd love to see it!
I'm a sucker for this kind of 2d but 3d style. I'd love to see more of this game. (I've always wanted to make something like this game too!) I feel like this game would feel really good on a controller too.
I appreciate the movement and how fast you can go in this game. It certainly appeals to my inner speedrunner. I do think this game is a little too hard for a game jam. You're required to have great control of the mechanics for some of the jumps and it might not be too intuitive to the inexperienced. One of the switches above spikes and across a line of projectiles in the last level comes to mind being particularly difficult. I wish the slide had a dedicated button too. These are all minor things to an otherwise great entry that I enjoyed playing a lot. I might have to try a speedrun or two!
Great job! One of my favourite games I've played this jam.
Thank you all so much for playing my silly little 3D penguin game!
Based on things I want to improve and feedback I have received, I'm working on an update to the game that'll release post-jam period. This includes gameplay tweaks, bug fixes, mobile controls etc to name a few.
Hope you'll look forward to the update once it releases!
How has the camera glitched out for you?
I'm working on an update for the game. In the new update the camera does a better job at following your height at the very least. I don't want to move the camera a ton every time the player jumps but the new system definitely does a better job.
Thank you for the feedback!
Thank you for the kind words!
This was my first time sound designing so definitely an area for me to improve. I'll note it down.
Regarding the kick, it'll function more like an air stall in the post-jam update I'm working on. It was planned to see more use but I scope creeped a little too hard and couldn't figure it out in time. The ragdoll will also be shortened a good amount in the update. Thank you for your feedback!
Thank you for the feedback! I made every asset except for the music. That was royalty free music from zapsplat. The kicking was supposed to see more use, on top of even more abilities but unfortunately I scope creeped a little too hard and was not able to apply them exactly how I had envisioned.
Every texture, sound, 3d model, animation, etc was made by me during the jam period and did not exist prior. I put a lot of time and effort into this game and probably made things more stressful that way haha. But I think it makes for a unique final product!
Regarding the random ragdolls.. This isn't supposed to happen during just walking around. It's only supposed to happen if you walk off of a ledge or get hit. I will look into fixing this for an update post-jam. Thank you again for the feedback!
Thank you! Sorry to hear you couldn't finish it.
As long as the host doesn't refresh their page, they actually keep the level progress upon reconnecting! It's a little unintuitive at the moment but you can do that. (After you've had issues you gotta enter the multiplayer menu to exit it again to enter it again to set up a new lobby...)
I'm sure with some more time, I can iron out some of the issues and add more failsaves!