The game seems to interact strangely with the mouse, it does not feel like it follows the mouse when the orbs start flying. Also, it feels like it’s too fast? Might be because of the 165Hz screen, but I was not able to figure out why it happens exactly. The amount of orbs and flashes gets overwhelming very quickly, and I’m not sure if this is how it’s supposed to be.
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Thank you for the feedback! the mouse controls SHOULD be reasonably intelligible.... it's what I did most of my initial testing on, but it tracks your _relative_ movement instead of your absolute position because I found that to work better when you are sort of zoning out and in feeling trancey. But if the timing or frame rate or anything is otherwise messed up that would certainly exacerbate any weird-control problems.
I did some adjustments to the timing and it should be locked to 30fps regardless of monitor refresh rate. If you try it again I would be curious if you still have the same problems.
The speed seems better, but it still feels to me like when the spheres start coming in, the paddle moves by itself to match them instead of me controlling it with the mouse. The mouse definetely does something, but it does not match the paddle on the edges of the circle in the middle.
I tend to keep my mouse in the middle of the screen and move it a little bit around the center, myself. It seems from the indicator on the left that if you stop moving the mouse, it resets the relative position. Perhaps it could anchor to the point where you clicked last, or something of that sort?
I recorded a video of how it looks for me (please excuse the poor quality): https://files.catbox.moe/8p54z3.webm