So glad we could help
signal-response
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Thank you for the feedback! the mouse controls SHOULD be reasonably intelligible.... it's what I did most of my initial testing on, but it tracks your _relative_ movement instead of your absolute position because I found that to work better when you are sort of zoning out and in feeling trancey. But if the timing or frame rate or anything is otherwise messed up that would certainly exacerbate any weird-control problems.
I did some adjustments to the timing and it should be locked to 30fps regardless of monitor refresh rate. If you try it again I would be curious if you still have the same problems.
Honestly I think that this isn't THAT good of an introductory experience/induction. It's very "hypnosis-flavored" and plays with a set of hypnosis and hypno-kink adjacent ideas, but I don't think you're likely to deeply respond to it without solid subject-experience and your own set of fun/kinky/hot/hypnotic memories and expectations to bring to it.
I have some ideas for how to integrate some of the interactive fixation stuff I'm playing with here with a more formal/structured induction process, but I haven't managed to put together anything I'm super happy with.
I think sleepingirl's "Test Hypnosis Game" is one of the best text-based, interactive game beginner-friendly inductions out there, and I recommend you give it a look! (all of her work, actually, is incredible)
https://sleepingirl.itch.io/test-hypnosis-game1
Agreed, yeah. I dunno what the right call is -- a hard cap is trivial to introduce for now and then I'll think harder about how to do check-ins that are harder to ignore/lose-track-of! Finding the line between wanting to let folks have the experience they _want_ to have and not wanting them to get stuck somewhere they don't want to be....



