I think there’s been a bit of a misunderstanding about what GameWare is trying to be, so let me clarify that first.
GameWare is not meant to be a competitor to platforms like itch.io or Steam, and it’s not trying to replace browser-based play. It’s simply an additional distribution format — nothing more, nothing less. If it doesn’t appeal to someone, that’s completely fine.
For me personally, it makes sense to offer my games in multiple formats: browser, desktop, and GameWare. It’s just another option for players, depending on how they prefer to experience a game.
One use case that matters to me is physical distribution. For example, I can put .gw files on CDs and give them to people, and they get a more structured, “console-like” experience when launching the game, instead of just opening loose files. That’s not meant to replicate an actual console ecosystem, but to capture a bit of that feeling in a simple way.
Regarding your points about existing solutions: I agree that developers can already distribute HTML files, zip archives, or native builds. GameWare doesn’t replace those — it’s just an alternative packaging approach with a slightly different focus on presentation and usability for a specific niche.
You’re also right that a real platform experience requires an actual platform, not just a file format. That’s something I’m aware of, and it’s a separate step from the current idea.
In the end, this project is aimed at a small niche of developers and players who like this kind of structured, portable experience. It’s not trying to solve every problem or appeal to everyone.
And that’s okay.