I tried to play it and game feels unbalanced, while it also requires a lot of polish.
1. Every "basic" enemy (people with height of 250-300) can poison you and it does not just make you lose 10 height - they gain this height, did i mention that you literally gain/lose like 7-12 centimeters from those fights? Sometimes you get poisoned twice so you end up losing height even when winning.
2. Game does not show you what kind of cards you already chose when choosing cards for discarding/banishing from discarded list, when i tried to play void cards, i was always confused by it, at some point i had to choose 8 cards but even though i feel like i cliked all of them, i got softlocked and i was unable to progress.
3. Game explain to you body types, but does not really mention where you can find easiest enemies and does not help you a lot with learning combat, Going even to first fight without modifying your deck, is basically a suicide mission. What's even trading post card supposed to do? It's useless
How do i even learn what cards can be obtained from each pack of cards i buy at shop?
You kept getting poisoned? By WHO? I'm used to them trying to light me on fire more than anything. Not poison. Also you should be aiming to fight either the shortest girls starting out, or figuring out who has the weakest attacks to tank. Please tell me you are playing on Easy, until you get to a new game+ file it is NOT suggested you play on normal.
Also yeah the void list I do agree with, that could be shown better. But I've never had a problem when discarding multiple cards.
As for your third point, trading post is comically one of the best cards in the game, I put it at 1-2 copies in EVERY deck I make. It's 2 mana to cycle your cards and adds a free removed card. There's lots of cards, and 2 of the absolute best cards in the system that care about removed cards in a fight. Those being Unending Feast (epic so max of 2/deck) from the Zombie pack, and Space Force Assault - Arabella (Rare 3/deck) from the Defenders of the Universe pack (the one just to the left of the Zombie pack).
These 2 cards are essentially your staples mid game after you have a deck built up if you want to get to crazy numbers. Build a zombie mill deck and watch things SPIRAL. Building around things like Zombie King/Matriarch/Necromancer/Looter/Giantess/Priest (Giantess is excellent in a deck like this in a prolonged game) & Corpse Eater/Skulls of Decay. Add in Space Force Hero - Athena if it feels like things are out of hand. Keep a trading post in hand always and it will eternally buff Unending Feast. When you want to KO the opponent just start using Arabella on them.
Before you get to that point you should be prioritizing the base pack and getting parasites. Primarily the succubi/Magus/invader with Fairy. Dark fairy if you are confident in your decks, but I wouldn't recommend unless you have hp to spare. If you don't get one of those 3 in your first 10 pull (50 cards) I suggest a reset.
As for every card there's this spreadsheet you can take a gander at: https://docs.google.com/spreadsheets/d/1srPqL1V-EhE1_95GKLnShy7-goNC2f1t/edit?us...
All of the buffs and debuffs are on the ‘states’ tab of that. No, I don’t know why the header for that page is on row 78. I should fix that. Just did.
There are a lot less debuffs than there are buffs. Honestly debuffing isn’t that useful here. I think unless you are going _heavy_ into a fairy deck, the best you can do is like Parasite/Zombie. Especially if you are looking to skyrocket your height early.
It may need some tweaks but at this point I’m thinking for optimization purposes a deck would be:
1/2 trading posts (try and keep one in the hand at all times)
2 Zombie Kings
2 Unending Feasts
1 or 2 Corpse Eaters
1 or 2 Parasitic Leeches (because it is cheaper than magus, and won’t cause the match to end early)
1 or 2 Parasitic Fairies (not dark fairies!)
OR 1 or 2 Parasitic Swordswomen (this exists but isn’t in the card list for some reason, I’ll add it once I get home)
1 Parasitic Machine
1 Parasitic Gladiator
1 Arabella
1 Athena (this is probably optional, but helps in really long fights)
Optional, try and add as few of these as possible since they hurt consistency:
1 Parasitic Zombie
2 Skulls of decay (free removal fodder)
1 Zombie Looter (you need Athena if you want to include this to remove it later on)
1 Zombie Necromancer (same here, this is better than the Matriarch since it adds to hand not to deck)
1 Zombie Deathlord (this is just mill fodder, never play this from the hand)
1 soul offering (helpful if the deck gets bloated)
1 Forgotten Crypt
[1 Initiation Rite OR 1 Spatial Infusion OR 1 Veterans Advice] (all three of these serve the same purpose, Initiation Rite is the most usable of these 3. Depending on who you get depends on purpose. Arabella/Athena/Tai Li/Lydia/Jewel should be kept and used. Everyone else is food for Athena.)
No more than 3 Galactic Infusers/Voidbringers (this helps restore parasites if you overused them)