All of the buffs and debuffs are on the ‘states’ tab of that. No, I don’t know why the header for that page is on row 78. I should fix that. Just did.
There are a lot less debuffs than there are buffs. Honestly debuffing isn’t that useful here. I think unless you are going _heavy_ into a fairy deck, the best you can do is like Parasite/Zombie. Especially if you are looking to skyrocket your height early.
It may need some tweaks but at this point I’m thinking for optimization purposes a deck would be:
1/2 trading posts (try and keep one in the hand at all times)
2 Zombie Kings
2 Unending Feasts
1 or 2 Corpse Eaters
1 or 2 Parasitic Leeches (because it is cheaper than magus, and won’t cause the match to end early)
1 or 2 Parasitic Fairies (not dark fairies!)
OR 1 or 2 Parasitic Swordswomen (this exists but isn’t in the card list for some reason, I’ll add it once I get home)
1 Parasitic Machine
1 Parasitic Gladiator
1 Arabella
1 Athena (this is probably optional, but helps in really long fights)
Optional, try and add as few of these as possible since they hurt consistency:
1 Parasitic Zombie
2 Skulls of decay (free removal fodder)
1 Zombie Looter (you need Athena if you want to include this to remove it later on)
1 Zombie Necromancer (same here, this is better than the Matriarch since it adds to hand not to deck)
1 Zombie Deathlord (this is just mill fodder, never play this from the hand)
1 soul offering (helpful if the deck gets bloated)
1 Forgotten Crypt
[1 Initiation Rite OR 1 Spatial Infusion OR 1 Veterans Advice] (all three of these serve the same purpose, Initiation Rite is the most usable of these 3. Depending on who you get depends on purpose. Arabella/Athena/Tai Li/Lydia/Jewel should be kept and used. Everyone else is food for Athena.)
No more than 3 Galactic Infusers/Voidbringers (this helps restore parasites if you overused them)