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My plugin doesn't support the Title Screen. However, you can easily add a new plugin file (with any name) and paste this:


/*
 *: @target MZ
 */
Window_TitleCommand.prototype.getBackOpacity = function() {
  return 196; // any number from 0 to 255
}

Appreciate it! that worked for the title screen, but is there a way to adjust the dialogue box in the same way? 

Yes, you can open the "rmmz_windows" / "rpg_windows" file in your game directory with a text editor and then browse for all the different window names, and then simply repeat the code snippet that we did for the Window_TitleCommand.

(+1)

Yep, tried it and it worked for me, tysm! 🫡

Awesome!