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As a fellow Godot developer who participated with a roguelike FPS, it’s thrilling to encounter a first-person melee game developed in the engine! I really liked the expansive level design and the Metroidvania aspects, such as finding boots for a double jump. The sword looks awesome, by the way!

The dodge mechanic and the breaking-down animations of the enemies are a neat touch. While the minimalist environmental set dressing is pleasing, some visual cues to differentiate locations would be nice to help with navigation. Adding sound would also be great, but it's definitely not a huge deal for a jam game. Excellent job!

Thanks for checking out my game and for the compliment! You are right, adding sound and music would be nice, but time was an issue. I might have overscoped a bit. There are a few things I had in mind but didn't get to implement, like the ability to heal, left-hand abilities, and boss fight. The level were also scaled back from what I originally planned.