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(+1)

I didn't really like your game, very sorry.

The challenges are pretty hard. 2 challenges that I could beat quite easily, another one that I understood thanks to a screenshot, and one that was really hard because the enemy is nearly invisible. Maybe this one renders differently in the editor or as a desktop export (which I prefer to provide just in case ; I know people prefer web builds, but I have some bugs that I'd like to fix).

There are no invincibility frames, so I get game-overed by being hit twice in a row.

I just gave up after that. I found this frustrating.

The bubble transparency wasnt a good idea. I lacked time to redesign it and was afraid to break the game loop.
But I think a shadow silhouette or splashes wouldve been a better sprite for that enemy. 
I do not mind if we lose the game, the intention is not the win, but the trial behind. Everything is connected after all :)

(+1)

I share the philosophy. There's no winner or last one in this jam anyway. I'm not here to be the first either, but to learn and to share something I hope interesting.