Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The underwater sonar sound for the gunfire is just *chef's kiss* 👌 Love the mood and the dread of navigating this rectangularly haunted sea. You managed to make those squares so scary! Another credit to your audio implementation, I'd say. I wanted to come here and complain about not being able to shoot more, but upon short reflection, I understand it would not have worked for the atmosphere.  Kind of reminded me of a devlog series I watched on Youtube for a game called Feed the Deep. Well done entry, good work.

(+1)

Hm is there some meaning behind the world being a square and so is the enemies. OR is it just a coincidence..?

It is nice to hear you liked it. Oh I looked at Feed the Deep for inspiration on the towing mechanic. Now I need to check out that dev log.

I wonder if it would be cool to add moments of more action sequences where you get to shoot more and use power ups and upgrades. Like some cosmic one eyed sea monster that you fight for a while. But then right after, it goes back to that existential dread of towing these items in darkness to the greedy maw thing.