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Really intricate, complex mechanics!

There's a lot of nuance to the controls, I really liked the three displays to help align with the cargo. The camera works great to give whatever view the player needs.

The music is a bit quiet and extremely epic for the type of game this is. I enjoyed it!

The sounds fit perfectly, the beeping can get a bit annoying but that's entirely normal and expected for something which is so realistic.

I did need to keep the keybinds opened whenever I had to pick up cargo, something I'm sure I'd get the hang of if I played more.

This isn't really my type of game personally, yet I feel there are many games like this on the market right now, and that a lot of them aren't as good as this jam submission is!

I'm guessing the money and XP rewards weren't implemented in time, I remained at level 0 throughout with 500 money. I also seemed to get a small deduction of my earnings after completing a job, according to the display, without an indication of what might have caused this.

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Thank you for taking the time to play my game. Also, thank you for the detailed review.

The issue with the player panel should be fixed and working again in the next patch. However, in the jam version it does not have any real gameplay function and is mainly there for visual purposes (a nice-to-have feature). Unfortunately, I ran out of time to properly connect it to gameplay mechanics.

Regarding your comment about the penalty fee: I checked again, and there is indeed a missing dialogue that explains the reason for it.

Most likely, you did not place the container exactly within the green zone, which is why you received deductions. The UI shows the container in yellow when it is not perfectly aligned, and in green when it is 100% within the target area.