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(+1)

At first my idea was to make it only achievable with a dash, so it forces using one character over the other.
Good I didnt went there XD
This feedback brings the idea of a difficulty setting, where the beams would be slowed down, the visibility of the water and the hints given.

(+1)

Just be careful to not go too far away from the Dark Souls series inspiration, since no difficulty settings is a huge part of their design.